Beginning PBR Texturing

Learn Physically Based Rendering with Allegorithmic's Substance Painter de

Éditeur :

Apress


Paru le : 2020-05-20

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Description

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.
Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.

This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.


What You Will Learn
Know the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderers




Who This Book Is For    Beginners in the fields of 3D animation, computer graphics, and game technology
Pages
263 pages
Collection
n.c
Parution
2020-05-20
Marque
Apress
EAN papier
9781484258989
EAN PDF
9781484258996

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
26
Taille du fichier
10281 Ko
Prix
62,11 €
EAN EPUB
9781484258996

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
26
Taille du fichier
23869 Ko
Prix
62,11 €

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