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Description

This edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training.


The reader will be able to explore the utilisation of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences, with a focus in this volume related to anatomy, and clinically applied scenarios. 


The first six chapters in this volume show the wide variety of tools and methodologies that digital technologies and visualisation techniques can be utilised and adopted in the educational setting. This ranges from body painting, clinical neuroanatomy, histology and veterinary anatomy through to real time visualisations and the uses of digital and social media for anatomical education. The last four chapters represent the diversity that technology has to be able to use differing realities and 3D capture in medical visualisation, and how remote visualisation techniques have developed. Finally, it concludes with an analysis of image overlays and augmented reality and what the wider literature says about this rapidly evolving field.

Pages
195 pages
Collection
Advances in Experimental Medicine and Biology
Parution
2020-11-19
Marque
Springer
EAN papier
9783030474829
EAN PDF
9783030474836

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
19
Taille du fichier
9697 Ko
Prix
95,39 €
EAN EPUB
9783030474836

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
19
Taille du fichier
40131 Ko
Prix
95,39 €