Téléchargez le livre :  Mathematical Basics of Motion and Deformation in Computer Graphics

Mathematical Basics of Motion and Deformation in Computer Graphics

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Éditeur :

Springer


Collection :

Synthesis Lectures on Computer Graphics and Animation

Paru le : 2014-10-22

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Description
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation. Table of Contents: Preface / Symbols and Notations / Introduction / Rigid Transformation / Affine Transformation / Exponential and Logarithm of Matrices / 2D Affine Transformation between Two Triangles / Global 2D Shape Interpolation / Parametrizing 3D Positive Affine Transformations / Further Readings / Bibliography / Authors' Biographies
Pages
101 pages
Collection
Synthesis Lectures on Computer Graphics and Animation
Parution
2014-10-22
Marque
Springer
EAN papier
9783031795602
EAN PDF
9783031795619

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
10
Taille du fichier
4792 Ko
Prix
31,64 €