User Experience for Serious Games in Virtual Reality

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Éditeur :

Springer


Collection :

T-Labs Series in Telecommunication Services

Paru le : 2024-11-28

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Description

The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, but also for other applications such as serious games, which are used for education and training. To make VR games better, the work examines topics like the content in the game, the context in which it's played, and human factors like one’s age, and previous experience with VR. By understanding these factors, the author creates guidelines to make VR games more engaging and user-friendly. The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games. With eight user studies and five different VR serious games developed, different influences and links between those factors and UX components are investigated.
Pages
168 pages
Collection
T-Labs Series in Telecommunication Services
Parution
2024-11-28
Marque
Springer
EAN papier
9783031755293
EAN PDF
9783031755309

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
16
Taille du fichier
9820 Ko
Prix
105,49 €
EAN EPUB
9783031755309

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
16
Taille du fichier
9431 Ko
Prix
105,49 €