Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics de

Éditeur :

Springer


Collection :

Advances in Game-Based Learning

Paru le : 2016-10-22

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Description

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Pages
154 pages
Collection
Advances in Game-Based Learning
Parution
2016-10-22
Marque
Springer
EAN papier
9783319417950
EAN PDF
9783319417974

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
15
Taille du fichier
4454 Ko
Prix
105,49 €
EAN EPUB
9783319417974

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
15
Taille du fichier
1700 Ko
Prix
105,49 €