Playable Cities

The City as a Digital Playground de

Éditeur :

Springer


Collection :

Gaming Media and Social Effects

Paru le : 2016-10-14

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Description

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.


The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.
Pages
253 pages
Collection
Gaming Media and Social Effects
Parution
2016-10-14
Marque
Springer
EAN papier
9789811019616
EAN PDF
9789811019623

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
25
Taille du fichier
9411 Ko
Prix
153,14 €
EAN EPUB
9789811019623

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
25
Taille du fichier
8643 Ko
Prix
153,14 €